ART + 3D

Art and models

Painted portraits, pixel sprites and Blender models, all original characters and work by our team.

OUR ART

Made in the forge

Original characters, start to finish: a painted portrait for every mood and pixel sprites that walk in all four directions. Tap a mood or an arrow.

Asa Kuroi, glaring

Asa Kuroi

PORTRAITS + PIXEL SPRITE
Selene, smirking

Selene

PORTRAITS + PIXEL SPRITE

The pixel crew

8 CHARACTERS · POSES + RUN CYCLES
Eight pixel-art characters in full-body poses
Pixel character running Pixel character running Pixel character running Pixel character running Pixel character running Pixel character running Pixel character running Pixel character running

Everything here is made by our team, in tools like Blender, Procreate and Clip Studio Paint.

IN 3D

From Blender to the game

Models, wings and gear get fitted in Blender first, then tested in Baldur's Gate 3.

Aurelion, a white and gold feathered dragon, taking off with wings raised
Aurelion from the front with feathered wings spread wide
Aurelion in flight
FINISHED IN BLENDER

Aurelion, the Holy Dragon

The battle summon of the Seraphic Dragonlord, a commissioned paladin class for Baldur's Gate 3. Custom feathered wings and mane, a phoenix tail plume, a painted gold beak, gold horns and talons, and glowing slit-pupil eyes. He moves with the game's own dragon animations.

PC with the Script Extender. Released free for everyone after the client's delivery.

Blender viewport: feathered angel wings fitted to a character body
Work in progress. Fitting the game's feathered angel wings onto a paladin's body for a commissioned class.
IN GAME NEXT

Aurelion's in-game screenshot goes up once he's installed and tested. Below is how he was built, step by step.

Dragon build log

  1. Dragon model, bare and untexturedBare model
  2. Dragon neck with the first feathersFirst feathers
  3. Dragon body covered in a white and gold feather coatFeather coat
  4. Dragon head with golden hornsHead and golden horns